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Texturepacker pro free
Texturepacker pro free












texturepacker pro free

Replace this with a texture from the atlas: It already has a texture and a material assigned. ( Assets/Extensions/TexturePacker/Tutorial/Art/Models/Sword/sword_01) But you can create any number of other materials with different shader for atlas. Note: The material will be created automatically by Asset Processor editor script. Set material name as TutorialAtlasMaterial, attach TutorialAtlas.png as main material texture and change shader to Transparent->Diffuse. In The Resources Folder Create->Material.

texturepacker pro free

Your altas should look like this:Ītlas is ready, so we need material for it. Note: I have described most optimal options, but you can experiment with TexturePacker option to get the best result for your atlas.

  • Trim mode: none (Trim mode is only supported for GUI rendering).
  • Allow Rotation: checked (Full version only) unchecked (free version).
  • Algorithm: MaxRect (Full version only) or Basic (available in the free version).
  • Data File: YourProject/Assets/Resources/TutorialAtlas _data.txt Texture File: YourProject/Assets/Resources/TutorialAtlas.png.
  • texturepacker pro free

    Open TexturePacker, and simply drag the textures inside. The TexturePacker Unity extension is available here:įor the first tutorial, we’ll pack textures for our scene (Assets are available in the TexturePacker Extension package under Assets/Extensions/TexturePacker/Tutorial/Art/AtlasSource). TexturePacker standalone is available for download here:














    Texturepacker pro free