

Replace this with a texture from the atlas: It already has a texture and a material assigned. ( Assets/Extensions/TexturePacker/Tutorial/Art/Models/Sword/sword_01) But you can create any number of other materials with different shader for atlas. Note: The material will be created automatically by Asset Processor editor script. Set material name as TutorialAtlasMaterial, attach TutorialAtlas.png as main material texture and change shader to Transparent->Diffuse. In The Resources Folder Create->Material.

Your altas should look like this:Ītlas is ready, so we need material for it. Note: I have described most optimal options, but you can experiment with TexturePacker option to get the best result for your atlas.

Open TexturePacker, and simply drag the textures inside. The TexturePacker Unity extension is available here:įor the first tutorial, we’ll pack textures for our scene (Assets are available in the TexturePacker Extension package under Assets/Extensions/TexturePacker/Tutorial/Art/AtlasSource). TexturePacker standalone is available for download here:
